#LEFT FOR DEAD 2 ADD ONS MOD#
When modded class is declared, it will be instanced instead of original class everywhere in the script When several modded classes are modding the same vanilla class, the next modded class will instead inherit of the latest modded class, which enables mod compatibility One Piece Open Seas AutoFarm Script BY CASLUS#8336. Use Trello to collaborate, communicate and coordinate on all of your projects.
#LEFT FOR DEAD 2 ADD ONS MODS#
There is a advanced version but its for offline use only: L4dmaps.Below you’ll find a list of all my Gameplay Mods and download links. Bots will react much faster to a player being attacked by a special zombie and will prioritize helping them.One bot will prefer to use a melee weapon over pistols if no player is carrying a melee weapon.Bots may take the lead for the group instead of always relying on a player to.Bots are much more likely to save their first aid kits for a player rather than healing themselves or another bot.Max number of bots that will prefer to carry a melee weapon instead of pistols increased to two.Bots will move around a player instead of shooting through them, so the player's aim will not get messed up.To do this, just delete the addonlist.txt file, located in the Steam\steamapps\common\left 4 dead 2\left4dead2 directory. If you have this mod and Rayman1103's Mutation Mod installed at the same time, you may need to refresh the load order for them to work correctly. Added compatibility for Rayman1103's Mutation Mod.Fixed bots being able to lead in realism and survival modes.(Although one bot will always prefer to be near the player) Increased the distance bots can stray from the player.Bots are less likely to heal a survivor that has temporary health.Increased the bots' awareness of a player needing to be revived.Reduced delay for bots to evaluate their positions in combat.Updated compatibility with Rayman1103's mutation mod.Fixed bots being able to help others up from further away than they should be able to.Mod title and description have been changed.Bots will now consider 80% of temporary health as real health when deciding if someone needs to be healed.Removed message saying that the survivors have been overwhelmed when the player dies.Updated compatibility with Rayman1103's Mutation Mod.Removed friendly fire damage on normal difficulty.Bots will try to stay in a tighter group when not leading.Bots with melee weapons will no longer stray from the group to get to their target.Reduced the default number of bots who use melee weapons down to 1.To keep this version simple, bots will not take the lead in this version of the mod. Reverted this version of the mod back to the basic features the mod had previously for those who do not want all those fancy features.Bots will no longer pick up sniper rifles.Increased max number of melee weapons bots carry to two again.Bots should be smarter about avoiding hazardous obstacles, such as fire.One bot will now prefer to carry a melee weapon, unless a player already is.(Since it shouldn't be much of a problem any more) Restored default friendly fire values.Bots will no longer start playing a map while players are still loading the map.Bots will react more quickly to special infected in the area.Bots can now detect threats from further distances.Bots will generally react a lot quicker to a player being attacked or constrained.Bots will now prefer to stay in a tighter group behind the player rather than around the player.Bots will now give the player more breathing room to shoot.Bots will try to stay in a tighter group with the player.